MarkTechPost AI模型更新

小米MiMo與TileRT推動萬億參數模型在商用GPU上每秒處理超過1000個Token

2026年6月8日 16:49

重點摘要

推理速度正成為大型語言模型的競爭指標。小米MiMo團隊宣佈與TileRT系統組合作,推出MiMo-V2.5-Pro-UltraSpeed。該模型在萬億參數規模下實現每秒超過1000個Token的解碼速度,小米團隊形容此為萬億參數規模的首創。展示中生成峰值更接近每秒1200個Token。值得注意的是,其硬體採用商用GPU而非客製化晶片。MiMo-V2.5-Pro-UltraSpeed是既有MiMo-V2.5-Pro模型的高速服務模式,基礎模型採用萬億參數規模的混合專家(MoE)架構。UltraSpeed旨在提升生成速度而非模型能力,改變了模型輸出Token的速度。

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Inference speed is becoming a competitive metric for large language models. Xiaomi’s MiMo team just released MiMo-V2.5-Pro-UltraSpeed, built in collaboration with the TileRT systems group. It decodes faster than 1000 tokens per second on a 1-trillion-parameter model. Xiaomi team describes this as a first at trillion-parameter scale. Demos show generation peaks near 1200 tokens per second. The notable part is the hardware: it runs on commodity GPUs, not custom silicon. What is MiMo-V2.5-Pro-UltraSpeed UltraSpeed is a high-speed serving mode for the existing MiMo-V2.5-Pro model. The base model uses a Mixture-of-Experts (MoE) architecture at trillion-parameter scale. UltraSpeed targets generation speed rather than model capability. It changes how fast the model produces output tokens. The speedup comes from three coordinated techniques across the model and the serving system. Xiaomi calls this approach extreme model-system codesign. Crucially, the entire stack runs on a single standard 8-GPU commodity node. The Speed Case: Three Layers Working Together The first layer is FP4 quantization. At trillion scale, FP8 or FP16 weights create heavy memory and bandwidth pressure. Lower bit-width weights move through memory faster, which directly lifts decode speed. Xiaomi uses the MXFP4 format, applied selectively to the MoE Experts only. Other modules keep higher precision, reported as FP8 by TileRT. Experts hold most parameters and tolerate quantization best, so the tradeoff is favorable. Quantization-Aware Training (QAT) keeps benchmark quality essentially on par with the original. The second layer is DFlash speculative decoding, covered in detail below. The third layer is TileRT, the system that executes everything on the GPU. Each technique alone is not enough. The 1000 TPS result needs all three aligned tightly. DFlash: Parallel Drafting Without a Serial Bottleneck Standard speculative decoding uses a small draft model to guess upcoming tokens. The large model then verifies those guesses in parallel. Rejection sampling keeps output identical to normal decoding, so quality is lossless. The problem is that the draft model still generates tokens one at a time. DFlash, a method from the research community, removes that constraint. It uses block-level masked parallel prediction. The draft model fills a whole block of masked positions in one forward pass. Xiaomi tuned DFlash with the Muon second-order optimizer and model self-distillation. The draft model uses Sliding Window Attention (SWA) only, matching the MiMo-V2 design. This makes per-prediction compute constant rather than growing with context length. Block size is capped at 8 to limit verification cost and raise concurrency. Acceptance length measures how many draft tokens survive verification each round. ScenarioAcceptance LengthCoding6.30Math / Reasoning5.56Agent4.29 In coding, six to seven of eight draft tokens are accepted per round. Some samples reach a maximum of 7.14. TileRT: Squeezing the Microseconds At 1000 TPS, each operator runs for only microseconds. Traditional systems launch operators one by one, and each launch costs time. Those gaps fracture the execution stream and become the real bottleneck. TileRT replaces this with a Persistent Engine Kernel that stays resident on the GPU. It uses Warp Specialization to split data movement, compute, and communication into coordinated roles. Small operations like RMSNorm, RoPE, and KV cache writes turn into bottlenecks at this scale. The system was co-designed with the FP4 and DFlash choices, not added afterward. Use Cases The release targets latency-sensitive work where waiting breaks the loop: Parallel reasoning: run many Best-of-N or tree-search paths within the same wall-clock time. Coding agents: faster code generation cuts the wait between agent steps. Real-time decision loops: trading signal generation, fraud interception, and live dialogue. Interactive prototyping: demos show a Snake game in about 10 seconds and a macOS interface in about one minute. These are throughput-bound workloads where raw token speed is the binding constraint. How It Compares The first table contrasts the two routes to extreme decode speed. ApproachHardwareHow speed is achievedCerebrasWafer-Scale integration (custom)Scale on a single custom waferGroqCustom architecturePure on-chip SRAMMiMo × TileRTCommodity GPUs (8-GPU node)Model-system codesign: FP4 + DFlash + TileRT The second table compares the standard model with the UltraSpeed mode. DimensionMiMo-V2.5-ProMiMo-V2.5-Pro-UltraSpeedDecode speedBaseline~10× faster (1000+ TPS)Price1×3×Weight precisionStandardFP4 MoE Experts via QATDecodingStandard autoregressiveDFlash speculative decodingAccessStandard model plansAPI only, application-based trialToken PlanSupportedNot supported Access, Pricing, and Open Source UltraSpeed ships through a limited, application-based window. The API trial runs June 9 to June 23, 2026. Pricing is 3× the standard MiMo-V2.5-Pro rate, for roughly 10× the speed. It is API only, and the Token Plan is not supported. Approved users also receive free Chat access during the trial. Chat limits apply: 10 queue entries daily, 30-minute sessions, and 5-minute idle release. Xiaomi open-sourced the MiMo-V2.5-Pro-FP4-DFlash checkpoint on Hugging Face. TileRT has open-sourced select modules on GitHub. Strengths and Limitations Strengths 1000+ TPS on a 1T model without custom silicon. Lossless decoding through rejection sampling in DFlash. FP4 applied only where tolerance is highest, preserving quality. An open checkpoint lets the community test the claims. Limitations Access is gated, short, and approval-based at launch. Pricing triples per token versus the standard model. Acceptance length drops in open-ended conversation. Independent third-party speed verification is not yet public. Key Takeaways Xiaomi MiMo and TileRT decode a 1-trillion-parameter model past 1000 tokens per second on commodity GPUs. The speedup comes from three layers: FP4 quantization, DFlash speculative decoding, and the TileRT runtime. FP4 (MXFP4) is applied only to MoE Experts; QAT keeps capability essentially on par. DFlash predicts a whole masked block per forward pass, hitting 6.30 average acceptance length in coding. UltraSpeed runs on a single 8-GPU node via an application-based API trial, June 9–23, 2026. Marktechpost’s Visual Explainer GUIDE • INFERENCE SYSTEMS MiMo-V2.5-Pro-UltraSpeed: 1000+ Tokens Per Second on a 1T Model Xiaomi MiMo & TileRT — FP4 quantization, DFlash speculative decoding, and a microsecond-scale runtime. 01 / 08 What It Is Xiaomi’s MiMo team built it with the TileRT systems group. It decodes over 1000 tokens/s on a 1-trillion-parameter model. Demos show generation peaks near 1200 tokens/s. It runs on commodity GPUs, a single standard 8-GPU node. Released June 8, 2026. 1000+tokens / second 1Tparameters (MoE) 8commodity GPUs 02 / 08 Three Layers Working Together FP4 quantization shrinks weights and eases bandwidth pressure. DFlash speculative decoding predicts many tokens in parallel. TileRT executes the whole pipeline at microsecond scale. Xiaomi calls this approach extreme model-system codesign. No single technique is enough; all three must align. 03 / 08 Layer 1 — FP4 Quantization Uses the MXFP4 format to lower memory and bandwidth cost. Applied selectively to the MoE Experts only. Other modules keep higher precision (FP8, per TileRT). Experts hold most parameters and tolerate quantization best. QAT keeps capability essentially on par with the original. 04 / 08 Layer 2 — DFlash Speculative Decoding A research-community method using block-level masked parallel prediction. The draft model fills a whole block in one forward pass. It uses Sliding Window Attention; block size capped at 8. Rejection sampling keeps the output lossless. ScenarioAcceptance Length Coding6.30 Math / Reasoning5.56 Agent4.29 05 / 08 Layer 3 — TileRT Runtime At 1000 TPS, each operator runs for only microseconds. A Persistent Engine Kern

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